REAL-TIME RENDERER & LIGHTING
Real-time rendering on web, up to 10M poly scene
Physically based rendering pipeline
Environment reflections
Ambient occlusion
Refraction
Image-based lighting
Directional, point, and spot lights
Soft shadows
Normal mapping
Static on-camera light
Per-material realistic water effect
Per-material flat mirror effect
MATERIALS
Material grouping
Material extraction for object's elements
.MP4 video texturing
Common material editor
Maps: Texture Map, Bump Map, Normal Map, Environment Map,
Roughness Map, Metalness Map, Ambient Map, Opacity Maps
Blending options
Translucency options
Automatic UV mapping calculations
UV tiling and offset regulation
Wire-frame, Flat, Smooth and various shader options