ArtisGL 4.0.3 rendering improvements

Thursday, March 14, 2019

ArtisGL 4.0.3 includes rendering improvements

* PCSS Shadows (3 levels)

* Updated algorithm for standard soft shadows

* Fast shadows mode (hard edges)

* Better and faster Ambient Occlusion and Bloom

* Detailed specular calculation for area lights

* Noised flat mirrors and normal map based flat mirrors (in fact if normal map is present, flat mirror will use normal map to distort reflection)

See the demos



Short tutorial


Finally, the work in progress

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