Texture mapping defines per vertex dependency of object's points and texture image (UV Mapping)

By default ArtisGL will load existing UV mapping, but in case if object does not contains UV mapping you can generated it from material's menu.

Original mapping will switch to source UV

Spherical mapping will treat the object sphere and put image on it

Cylinder mapping will treat the object as cylinder

Planar mapping will put flat mapping from top of object

PlanarVerticalX/Y will put vertical flat mapping from different sides

Planar Automatic will put uniform mapping from all sides of object

Planar Automatic example

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