REAL-TIME RENDERER & LIGHTING
Real-time rendering on web, up to 10M poly scene
Physically based rendering pipeline
Environment reflections
Ambient occlusion
Refraction
Image-based lighting
Directional, area, point, and spot lights
Soft real-time shadows
Normal/bump mapping
Fur rendering (*)
Per-material realistic water and mirror effect
GI simulation (*)
MATERIALS
Material grouping
Material extraction for object's elements
.MP4 video texturing
Green space video processing
Common material editor
Maps: Texture Map, Bump Map, Normal Map, Environment Map,
Roughness Map, Metalness Map, Ambient Map, Opacity Maps
Blending options
Translucency options
Automatic UV mapping calculations
UV tiling and offset regulation
Wire-frame, Flat, Smooth and various shader options